


Identifying and locking on to enemies is simple enough, with a red cube surrounding them when you’re within a certain proximity. Before long, you’ll be firing your giant assault rifle at a host of tanks and flying robots. The movement controls feel tight, as this hunk of metal easily transitions from skating across the ground to jumping and gliding through the air. Jumping into the first mission, the game eases you into controlling your mech. It’s possible this could be a developer oversight. It’s still unclear to me how this is calculated, because the only parts I’ve found with an actual memory value are processors. Each part of your mech has a numeric value called “memory.” The sum of these values has to stay within the limit at the top of the screen in order for the current configuration to be used. Customizing your Arsenal seems to be surprisingly deep, with the ability to change out individual parts for better ones that you find during missions. In front of your mech (referred to as Arsenals) is a terminal where you can customize your Arsenal’s weapons and armor, as well as go on missions. Where it gets interesting is when you get to modify your character with “surgery.” More on that later.Īfter Daemon X Machina begins, you are brought to the hangar where you and your mech hang out between missions. You can choose your gender, a limited number of preset facial structures, and the style and color of your hair and eyes. The character creator is on the shallower side. The demo begins with creating your character. When I booted up Daemon X Machina: Prototype Missions, what I got was… a mixed bag. So as you can imagine, I was happy to hear that we were getting a demo after the Nintendo Direct on Feb.
